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Normal Edit

LOCATION: Starting weapon.

Fire Rate: 2.08 shots/sec (max of 2.5)

Small bullets fired at average speed. Becomes wide spread as levels go up. Normal effectiveness against all beams, except weak against Dark Energy beam.

Level Name Photo Description
1 Single
BeamNormal single
A single small shot fired straight.
2 Double
BeamNormal double
Two shots fired side by side.
4 Wide
BeamNormal wide
Four bullets fired at once. Two go straight and two go diagonal.
7 Spread
BeamNormal spread
Five bullets fired at once. Three go straight and two go diagonal.
10 Power
BeamNormal power
Six bullets fired at once. Two go straight, four go diagonal.

Plasma Edit

LOCATION: Acquired after finishing Plasma Core in the Lucid Nebula (Stage ID #1).

Fire Rate: 2.65 shots/sec (max of 3.7)

Short range bullets fired in an arc in front of the player. Causes heavy close range damage. Range becomes longer as levels go up. Effective against Ice, but ineffective against Ray and Plasma.

Level Name Photo Description
1 Arc Discharge
BeamPlasma arcDischarge
Three short range shots fired in an arc in front of the ship.
2 Torch
BeamPlasma torch
Four short range shots fired in an arc in front of the ship.
4 Helicon Discharge
BeamPlasma heliconDischarge
Five short range shots fired in an arc in front of the ship.
7 Corona
BeamPlasma corona
Six medium range shots fired in an arc in front of the ship.
10 Dielectric Barrier
BeamPlasma dielectricBarrier
Seven medium range shots fired in an arc in front of the ship.

Ice Edit

LOCATION: Acquired after finishing Boreal 2 in the Arctic Nebula.

Fire Rate: 1.47 shots/sec (max of 2.06)

Slow and wide bullets fired in a line in front of the ship. The width of the ice wall becomes larger as levels go up. Effective against Ray, but ineffective against Plasma and Ice.

Level Name Photo Description
1 Low-Density Amorphous Ice
BeamIce ASW
Three blocks of ice fired straight ahead.
2 Amorphous Solid Water
BeamIce HGW
Four blocks of ice fired straight ahead.
4 Hyperquenched Glassy Water
BeamIce HDA
Five blocks of ice fired straight ahead.
7 High-Density Amorphous Ice
BeamIce VHDA
Six blocks of ice fired straight ahead.
10 Very-High-Density Amorphous Ice Seven blocks of ice fired straight ahead.

Ray Edit

LOCATION: Acquired after finishing Thespus in the Glare Nebula.

Fire Rate: 2.5 shots/sec (max of 3)

Extremely fast but erratic bullets. Accuracy can be a problem at long range, as more luck becomes involved. More bullets are fired as levels go up. Effective against Plasma but ineffective against Ice and Ray.

Level Name Photo Description
1 Blue Jet
BeamRay ribbonStorm
Two shots that zig-zag left and right erratically.
2 Ribbon Storm
BeamRay sheetLightning
Three shots that zig-zag left and right erratically.
4 Sheet Lightning
BeamRay staccato
Four shots that zig-zag left and right erratically.
7 Staccato
BeamRay sprite
Five shots that zig-zag left and right erratically.
10 Sprite Six shots that zig-zag left and right erratically.

Laser Edit

LOCATION: Acquired after finishing the stage "Infernus Nebula 4" in the Infernus Nebula.

Fire Rate: 13.4 shots/sec (max of 19.1)

A constant stream of energy is projected in front of the ship. Hits quickly and accurately as it takes no time to reach the enemy. With each enemy defeated, the width of the beam grows and the hit speed increases. Effective against Dark Energy but ineffective against Laser.

Level Name Photo Description
1 Pencil Beam
BeamLaser lvl1
The Laser beam does not change form over levels. The width of the beam grows with each enemy killed.
2 Pulse
BeamLaser lvl2
4 Excimer
BeamLaser lvl4
7 Photon
BeamLaser lvl8
10 Particle Wave
BeamLaser lvl15

Dark Energy Edit

LOCATION: Acquired after finishing Seare Belt in the Arctic Nebula. Must be reached through the stage Silent Star in the Lucid Nebula.

Fire Rate: 1.05 shots/sec (max of 1.26)

A slow beam that permeates enemies and hits multiple times. Starts weak, but grows larger and wider as levels increase. Shots also slow down at higher levels allowing for more hits. Effective against Plasma, Ice, and Ray, but ineffective against Normal and Laser.

Level Name Photo Description
1 Baryon
BeamDarkEnergy baryon
A single slow shot that can hit multiple enemies.
2 Shadow
BeamDarkEnergy shadow
A single longer shot that can hit multiple enemies.
4 Vacuum Field
BeamDarkEnergy vacuumField
A wide and long single shot that can hit multiple enemies.
7 Dark Matter
BeamDarkEnergy darkMatter
An even wider and longer single shot that can hit multiple enemies.
10 Supernova
BeamDarkEnergy supernova
A powerful and slow single shot that can hit multiple enemies many times.