Normal[]
LOCATION: Starting weapon.
Fire Rate: 2.08 shots/sec (max of 2.5)
Small bullets fired at average speed. Becomes wide spread as levels go up. Normal effectiveness against all beams, except weak against Dark Energy beam.
Level | Name | Photo | Description |
---|---|---|---|
1 | Single | A single small shot fired straight. | |
2 | Double | Two shots fired side by side. | |
4 | Wide | Four bullets fired at once. Two go straight and two go diagonal. | |
7 | Spread | Five bullets fired at once. Three go straight and two go diagonal. | |
10 | Power | Six bullets fired at once. Two go straight, four go diagonal. |
Plasma[]
LOCATION: Acquired after finishing Plasma Core in the Lucid Nebula (Stage ID #1).
Fire Rate: 2.65 shots/sec (max of 3.7)
Short range bullets fired in an arc in front of the player. Causes heavy close range damage. Range becomes longer as levels go up. Effective against Ice, but ineffective against Ray and Plasma.
Level | Name | Photo | Description |
---|---|---|---|
1 | Arc Discharge | Three short range shots fired in an arc in front of the ship. | |
2 | Torch | Four short range shots fired in an arc in front of the ship. | |
4 | Helicon Discharge | Five short range shots fired in an arc in front of the ship. | |
7 | Corona | Six medium range shots fired in an arc in front of the ship. | |
10 | Dielectric Barrier | Seven medium range shots fired in an arc in front of the ship. |
Ice[]
LOCATION: Acquired after finishing Boreal 2 in the Arctic Nebula.
Fire Rate: 1.47 shots/sec (max of 2.06)
Slow and wide bullets fired in a line in front of the ship. The width of the ice wall becomes larger as levels go up. Effective against Ray, but ineffective against Plasma and Ice.
Level | Name | Photo | Description |
---|---|---|---|
1 | Low-Density Amorphous Ice | Three blocks of ice fired straight ahead. | |
2 | Amorphous Solid Water | Four blocks of ice fired straight ahead. | |
4 | Hyperquenched Glassy Water | Five blocks of ice fired straight ahead. | |
7 | High-Density Amorphous Ice | Six blocks of ice fired straight ahead. | |
10 | Very-High-Density Amorphous Ice | Seven blocks of ice fired straight ahead. |
Ray[]
LOCATION: Acquired after finishing Thespus in the Glare Nebula.
Fire Rate: 2.5 shots/sec (max of 3)
Extremely fast but erratic bullets. Accuracy can be a problem at long range, as more luck becomes involved. More bullets are fired as levels go up. Effective against Plasma but ineffective against Ice and Ray.
Level | Name | Photo | Description |
---|---|---|---|
1 | Blue Jet | Two shots that zig-zag left and right erratically. | |
2 | Ribbon Storm | Three shots that zig-zag left and right erratically. | |
4 | Sheet Lightning | Four shots that zig-zag left and right erratically. | |
7 | Staccato | Five shots that zig-zag left and right erratically. | |
10 | Sprite | Six shots that zig-zag left and right erratically. |
Laser[]
LOCATION: Acquired after finishing the stage "Infernus Nebula 4" in the Infernus Nebula.
Fire Rate: 13.4 shots/sec (max of 19.1)
A constant stream of energy is projected in front of the ship. Hits quickly and accurately as it takes no time to reach the enemy. With each enemy defeated, the width of the beam grows and the hit speed increases. Effective against Dark Energy but ineffective against Laser.
Level | Name | Photo | Description |
---|---|---|---|
1 | Pencil Beam | The Laser beam does not change form over levels. The width of the beam grows with each enemy killed. | |
2 | Pulse | ||
4 | Excimer | ||
7 | Photon | ||
10 | Particle Wave |
Dark Energy[]
LOCATION: Acquired after finishing Seare Belt in the Arctic Nebula. Must be reached through the stage Silent Star in the Lucid Nebula.
Fire Rate: 1.05 shots/sec (max of 1.26)
A slow beam that permeates enemies and hits multiple times. Starts weak, but grows larger and wider as levels increase. Shots also slow down at higher levels allowing for more hits. Effective against Plasma, Ice, and Ray, but ineffective against Normal and Laser.
Level | Name | Photo | Description |
---|---|---|---|
1 | Baryon | A single slow shot that can hit multiple enemies. | |
2 | Shadow | A single longer shot that can hit multiple enemies. | |
4 | Vacuum Field | A wide and long single shot that can hit multiple enemies. | |
7 | Dark Matter | An even wider and longer single shot that can hit multiple enemies. | |
10 | Supernova | A powerful and slow single shot that can hit multiple enemies many times. |