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Weapons Edit

Weapons are found in the Shop or as prizes. They can be equipped in either the Left Weapon Slot or the Right Weapon Slot. The strength percentage is based on the player's ATT power, so a strength of 50% means the weapon has half of the ATT power as the player.

A weapon gains 1 exp each time its bullet hits an enemy. As it gains exp, the max strength and shots/sec increase. The only exception is the Blok Wingman which gains 1 exp for each kill.


Name Location Strength Shots/Sec Type Slot Path Max Exp
Weak Missile Shop (anytime) 40% (max 65%) 1.05 (max 1.18) Non-Elemental Both Homing 1650
Mid Missile Shop (after Arctic Nebula clear) 75% (max 100%) 1.18 (max 1.33) Non-Elemental Both Homing 2100
Strong Missile Shop (after Infernus Nebula clear) 125% (max 150%) 1.29 (max 1.48) Non-Elemental Both Homing 2850
Brisker Wingman Clear Trine 60% (max 100%) 1.47 (max 2.08) Normal Both Aimed 2600
Blok Wingman Clear Arctic Nebula 3 200% (max 400%) 0 Ice Both Circle 3000
Astraphant Wingman Clear Infernus Nebula 1 85% (max 125%) 1.20 (max 1.70) Ray Both Random 3000
Plastron Wingman Clear Stardust Nebula 2 60% (max 100%) 1.47 (max 2.08) Plasma Both Diagonal 8000
Rocket Shop (after Glare Nebula clear) 125% (max 250%) 1.00 (max 1.50) Normal Both Straight 6000
Weak Pod Clear Coliseum zone 20 30% (max 40%) 0.33 (max 0.4) Non-Elemental Both Straight 10000
Mid Pod Clear Coliseum zone 56 50% (max 60%) 0.33 (max 0.4) Non-Elemental Both Straight 11000
Strong Pod Clear Coliseum zone 135 70% (max 80%) 0.33 (max 0.4) Non-Elemental Both Straight 12000