Weapons[]
Weapons are found in the Shop or as prizes. They can be equipped in either the Left Weapon Slot or the Right Weapon Slot. The strength percentage is based on the player's ATT power, so a strength of 50% means the weapon has half of the ATT power as the player.
A weapon gains 1 exp each time its bullet hits an enemy. As it gains exp, the max strength and shots/sec increase. The only exception is the Blok Wingman which gains 1 exp for each kill.
Name | Location | Strength | Shots/Sec | Type | Slot | Path | Max Exp |
---|---|---|---|---|---|---|---|
Weak Missile | Shop (anytime) | 40% (max 65%) | 1.05 (max 1.18) | Non-Elemental | Both | Homing | 1650 |
Mid Missile | Shop (after Arctic Nebula clear) | 75% (max 100%) | 1.18 (max 1.33) | Non-Elemental | Both | Homing | 2100 |
Strong Missile | Shop (after Infernus Nebula clear) | 125% (max 150%) | 1.29 (max 1.48) | Non-Elemental | Both | Homing | 2850 |
Brisker Wingman | Clear Trine | 60% (max 100%) | 1.47 (max 2.08) | Normal | Both | Aimed | 2600 |
Blok Wingman | Clear Arctic Nebula 3 | 200% (max 400%) | 0 | Ice | Both | Circle | 3000 |
Astraphant Wingman | Clear Infernus Nebula 1 | 85% (max 125%) | 1.20 (max 1.70) | Ray | Both | Random | 3000 |
Plastron Wingman | Clear Stardust Nebula 2 | 60% (max 100%) | 1.47 (max 2.08) | Plasma | Both | Diagonal | 8000 |
Rocket | Shop (after Glare Nebula clear) | 125% (max 250%) | 1.00 (max 1.50) | Normal | Both | Straight | 6000 |
Weak Pod | Clear Coliseum zone 20 | 30% (max 40%) | 0.33 (max 0.4) | Non-Elemental | Both | Straight | 10000 |
Mid Pod | Clear Coliseum zone 56 | 50% (max 60%) | 0.33 (max 0.4) | Non-Elemental | Both | Straight | 11000 |
Strong Pod | Clear Coliseum zone 135 | 70% (max 80%) | 0.33 (max 0.4) | Non-Elemental | Both | Straight | 12000 |